To learn the principles of Graphics Algorithms and Multimedia Techniques
Display Devices – Interactive Input devices – Graphics – Bresenham’s Line Drawing Algorithm – DDA Algorithm – Comparison of Line Drawing Algorithms – Circle Drawing Algorithm
Two-dimensional Transformations – Scan Conversion Algorithms – Windowing – Clipping – Segmenting – Viewport Transformations
3D Concepts - Projections – Parallel Projection - Perspective Projection – Visible Surface Detection Methods - Three-dimensional Transformations –Visualization and polygon rendering - Hidden Surface Elimination Algorithms
Multimedia hardware & software - Components of multimedia – Text, Image – Graphics – Audio – Video – Animation – Authoring. Color models – XYZ-RGB-YIQ-CMY-HSV Models
Multimedia communication systems – Multimedia Information Retrieval – Video conferencing – Virtual reality
1. Hearn D and Baker M.P, “Computer graphics–C Version”, 2ndEdition, Pearson Education, 2004.
2. Donald Hearn, M. Pauline Baker, “Computer Graphics”, 2nd Edition, 2000, PHI.
3. Ralf Steinmetz, Klara Steinmetz, “Multimedia Computing, Communications and Applications”, Pearson Education,2004.
4. Siamon J. Gibbs ,Dionysios C. Tsichritzis, “Multimedia programming”, Addison Wesley,1995.
5. John Villamil, Casanova ,LeonyFernanadez, Eliar, “Multimedia Graphics”, PHI,1998.
6. Ralf Steinmetz, KlaraNahrstedt “Multimedia: Computingcommunications& Applications”, Pearson Education, 2001.
7. Ralf Steinmetz, KlaraNahrstedt “Multimedia Computing and Communications and Applications” 11th Impression, Pearson Education, 2012.
Students will be able to:
1. Describe the basics of 2D drawing Algorithm and transformations
2. Explain the basics of 3D drawing Algorithm and Transformations
3. Develop interactive animations using multimedia tools
4. Explain multimedia transmission technologies