CAS768

CAS768 COMPUTER GRAPHICS AND MULTIMEDIA

 

Objectives:

  • To understand the basic concepts of graphics and multimedia systems.
  • To acquire skills, to be conversant with technology and to assimilate formal concepts to solve a wide range of graphic design problems.
  • To become familiar with creation and implementation of multimedia standards and techniques.

 

Overview Of Graphics Systems : Introduction – Visualization – Image processing – Graphical User Interface – Video Display Devices –Input Devices – Hard Copy Devices – Graphics Software.

Output Primitives and Attributes of Output Primitives Points and Lines – Line Drawing Algorithms – Circle generating algorithms – Ellipse generating algorithms – Filled area primitives –Antialiasing

Two Dimensional Geometric Transformations: Basic transformations – Matrix representations – Composite Transformations – other transformations – Window–to-Viewport coordinate Transformation –Clipping Operations.

Three Dimensional Concepts and Applications: Three dimensional geometric and modeling transformations - Visible-surface Detection methods-polygon rendering methods-color models and color applications-computer animation.

Multimedia File Handling- Using text in Multimedia-Computer and Text- Font Editing and Design Tools- Hypermedia and Hypertext - Sound – Images – Animation – Video - Digital Video and Image Compression - Redundancy and visibility - The JPEG image compression standard- MPEG motion video compression standard.

 

References:

1. Donald Hearn and Pauline Baker, “Computer Graphics C version”, Pearson Education,2003.

2.Foley Vandam and Feiner Huges, “Computer Graphics: Principles & Practice”, Pearson Education, 2003.

3.Zhigang Xiang and Roy A Plastock, “Schaum’s Outline of Computer Graphics”, TMH 2000.

4.Tay Vaughan, “Multimedia: Making It Work”, 7th Edition, Tata Mc-Graw Hill, 2008.

5.John F.Koegel Buford, “Multimedia Systems”, Pearson Education, 2003.

6.Ranjan Parekh, “Principles of Multimedia”, TMH, 2006.

7.Ralf Steinmetz and Klara Nahrstedt, “Multimedia: Computing, Communication and Applications”, Pearson Education, 2001.

 

         Outcomes:

        Students will be able to:

                   Obtain insight into the basics of computer graphics and multimedia.

                    Analyze and design solutions to problems pertaining to graphics and multimedia.